Sep 26, 2006, 05:08 AM // 05:08
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#21
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The Greatest
Join Date: Feb 2006
Profession: W/
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Can a Rt/Me do this, or do you need fast casting? I'm guessing that since your FC is at 4, it's not really needed.
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Sep 26, 2006, 06:20 AM // 06:20
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#22
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by Arkantos
Can a Rt/Me do this, or do you need fast casting? I'm guessing that since your FC is at 4, it's not really needed.
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i think it would depend on the way he achieved his attributes, like if he had to have a superior or major to get somewhere close, to those attributes then probaly, no. but if he had all minors or maybe 1 major, then i think it could be done with mesmer
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Sep 26, 2006, 09:10 AM // 09:10
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#23
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Frost Gate Guardian
Join Date: Jul 2005
Location: boston o.o
Guild: Pros At Inactivity [bleh]
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Quote:
Originally Posted by Xaero Gouki Kriegor
i think it would depend on the way he achieved his attributes, like if he had to have a superior or major to get somewhere close, to those attributes then probaly, no. but if he had all minors or maybe 1 major, then i think it could be done with mesmer
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well, hes got 521 hp at max, which means hes running all minors and a major viggy
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Sep 26, 2006, 10:50 AM // 10:50
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#24
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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man this is awesome nice build i always knew mesmers were good for someting
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Sep 26, 2006, 11:13 AM // 11:13
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#25
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Quote:
Originally Posted by legacyofkain85
man this is awesome nice build i always knew mesmers were good for someting
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They're good for everything...
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Sep 26, 2006, 11:39 AM // 11:39
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#26
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Quote:
Originally Posted by xtc_blitz
I don't know about gold, cuz i don't really care about meager 100g wooooo, but i know that when party members are well outside your area of influence (grayed out on the party window), then you get the experience and drops, and they get nothing. If you haven't noticed this by now, try power leveling someone at the Troll Caves, and have them wait by Droks.. they will get nothing.
This is a great build, and when Nightfall gets released so you can control henchies again, leaving Monk Henchmen behind like that will be a common thing i will be doing for solo'ng. Good thinking.
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You're 100% right. When the henchie's name turned grey in the party window and you don't see him on your map, you will get the same amount of experience and drops. I've done this many times and I'm 100% sure that I get the same drops while soloing. Again, you can leave the hench behind but it's just saver in case you die
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Sep 26, 2006, 12:48 PM // 12:48
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#27
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by legacyofkain85
man this is awesome nice build i always knew mesmers were good for someting
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There good for way more then this.
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Sep 26, 2006, 02:25 PM // 14:25
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#28
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Desert Nomad
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Very impressive mate.
A friend of mine is going to try and find a duo build for ToPK...or at least a bit of it.
Keep on farmin baby.
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Sep 28, 2006, 07:53 PM // 19:53
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#29
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Anyone kill the darknesses with this yet?
I suppose you can use the monk hench to help with the hexes, but there goes half your greens.
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Sep 28, 2006, 08:24 PM // 20:24
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#30
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Witte Was
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A quick suggestion - replace Ether Feast with Mend Body and Soul. MB&S only heals for 90 compared to the 105 of Ether Feast based on your attributes, but its cast and recharge is much better (i.e. 0.75 seconds versus 2 second cast; 3 second recharge versus 8 second recherage).
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Sep 28, 2006, 09:41 PM // 21:41
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#31
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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That sounds indeed as a better idea! But if I face the Darknesses (not yet but you never know) I'll need shatter hex and remove hex so then Ether Feast is the only healing skill but for now Mend Body and Soul sounds better.
Thanks!
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Sep 28, 2006, 09:47 PM // 21:47
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#32
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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I saw your skill setup and almost fell out of my chair laughing. I used a very similar build in RA (centered around Sig of Midnight, Spirit/Price of Failure, etc) recently and had been thinking about this.
Grats on finding even more things mesmers can do in PvE.
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Oct 13, 2006, 10:33 AM // 10:33
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#33
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Ascalonian Squire
Join Date: Dec 2005
Guild: honr
Profession: A/Me
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is there anyway you could make a video plz
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Dec 18, 2006, 06:43 AM // 06:43
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#34
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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How do you make it so only on grasping is attacking you? If it's just aggroing and running away until you get just one, i'm screwed =/
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Dec 18, 2006, 04:21 PM // 16:21
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#35
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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You've to search for a spot where one grasping will block the others 'till he dies. I don't know if that's still possible since the new update..should try it out sometime
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Dec 18, 2006, 10:30 PM // 22:30
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#36
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Hmm... would using Ebon Dust Aura from a Derv to blind an area at once work better than SoM? Earth also offers some defense skills and healing.
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Dec 19, 2006, 06:32 AM // 06:32
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#37
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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I just capped Ebon Dust Aura yesterday with my warrior. Although my mesmer is still in Cantha..Should I try it with my warrior?
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Dec 19, 2006, 07:40 AM // 07:40
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#38
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Frost Gate Guardian
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yes try but i think they remove ench.
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Dec 19, 2006, 08:25 AM // 08:25
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#39
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Ascalonian Squire
Join Date: Feb 2006
Guild: Dark Vigalanties
Profession: E/D
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Fingers of Chaos-
Stance. (monster only) For 5 seconds, your attacks: cannot miss Rangers; remove enchantments from Monks; cause conditions on Warriors; interrupt Elementalists; and lose a hex when attacking Necromancers.
* This skill affects the character's primary profession as well their secondary profession. For example, a Monk Elementalist casting a spell would lose an enchantment and be interrupted when hit by a monster using this stance.
* Mesmers, Assassins, Ritualists, Dervishes, and Paragons are not directly affected by this skill. Therefore, if you don't rely on skills of your secondary profession, consider changing it to one of the above.
* Warriors sometimes bring Wild Blow to break the target's stances. However, it might be just as effective to wait five seconds for the stance to expire before cleansing the conditions from the warrior using Restore Condition, Draw Conditions, Purge Signet or Martyr.
* This skill currently only inflicts the crippled and blindness conditions on warriors.
* This skill only ignores evasion effects on rangers. A ranger can still block the attack and blind works as normal.
* Fingers of Chaos has an energy cost of 5 and a recharge time of 15 seconds.
They won't remove enchants because he is niether monk primary or secondary, but they will cause cripple/blind with their Fingers of Chaos.
Figure out a way to get around the blindness, and I think you can do it...come on, you are Witte after all.
EDIT: forgot that they will be blind as well...so yeah. Should only have to deal with blind for a short amount of time.
Last edited by drumer1029; Dec 19, 2006 at 08:28 AM // 08:28..
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Dec 19, 2006, 02:22 PM // 14:22
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#40
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Ascalonian Squire
Join Date: Nov 2006
Location: South Africa
Guild: Resign or We [CrY]
Profession: Rt/
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Why not look at Tombs from another angle?
Use a full party of heroes + henchies to get all the way to the end bosses and then make a build to solo them and take all the greens
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